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BWRSimlator/BWR.core/Ports/FluidPort.cs

71 lines
2.4 KiB
C#

// MyBWRSimulator.Core/Ports/FluidPort.cs
namespace MyBWRSimulator.Core.Ports
{
//using MyBWRSimulator.Core.Components.Enums;
using MyBWRSimulator.Core.Components.Abstract;
/// <summary>
/// Represents a fluid connection point on a component.
/// </summary>
public class FluidPort : Port
{
/// <summary>
/// Current fluid flow rate through this port (e.g., kg/s).
/// </summary>
public double FlowRate { get; set; }
/// <summary>
/// Current fluid pressure at this port (e.g., Pa).
/// </summary>
public double Pressure { get; set; }
/// <summary>
/// Current fluid temperature at this port (e.g., K or C).
/// </summary>
public double Temperature { get; set; }
/// <summary>
/// Current volume of fluid within the port itself (optional, for more detailed modeling).
/// </summary>
public double CurrentVolume { get; set; }
/// <summary>
/// Constructor for a FluidPort.
/// </summary>
/// <param name="id">Unique identifier for the port.</param>
/// <param name="type">The type of fluid port (Inlet or Outlet).</param>
public FluidPort(string id) : base(id)
{
FlowRate = 0.0;
Pressure = 0.0;
Temperature = 0.0;
CurrentVolume = 0.0;
}
/// <summary>
/// Connects this fluid port to another fluid port.
/// Includes basic type checking.
/// </summary>
/// <param name="otherPort">The port to connect to.</param>
public override void Connect(Port otherPort)
{
base.Connect(otherPort);
}
/// <summary>
/// Mirrors fluid properties from this port to its connected port.
/// This is for the direct property assignment data flow model.
/// </summary>
public void MirrorToConnectedPort()
{
if (ConnectedPort is FluidPort connectedFluidPort)
{
connectedFluidPort.FlowRate = this.FlowRate;
connectedFluidPort.Pressure = this.Pressure;
connectedFluidPort.Temperature = this.Temperature;
// Optionally, mirror CurrentVolume if applicable
// connectedFluidPort.CurrentVolume = this.CurrentVolume;
}
}
}
}